How some players can deploy and control more than 5 drones at same time? Just to clarify, Drone Assist is not a skill you can train that lets you deploy more drones, Drone Assist is having one player have his drones assist, and be controllable, by another player.
There is a way to control more than 5 drones at a time, but it requires another player being present. Will the DEVs ever release a ship that can use more than 5 drones? Put simply: Drones use up server resources similar to a ship albeit, simplified.
They have mass, trajectory, skill affected stats, etc. Having a choice of sentry drones is also useful for when you need to shoot at different ranges. Aside from combat and support model drones, these drones exist purely to mine ore from asteroids.
Harvester mining drones yield an extra seven cubic meters per cycle over its tech 2 cousin, at the expense of going half as fast.
However, they are now very rare, and extremely expensive. One of the random drops from these killed freighters would be these drones. Experienced miners know that Harvester mining drones, while able to mine a slightly larger volume, are not worth their exorbitant cost, since they fly at much slower speeds. By coordinating fleet drone usage, it becomes an easier task for everyone. Advanced drones require higher level skills, and won't be covered in detail in this introductory class.
If you are curious, be sure to attend the Drones class to learn more. Advanced drones come in several varieties, as follows:. For more information on advanced drones, see the syllabus for the Drones class. There are also 'drones' that can be encountered in missions or in wormhole space that will oppose pilots in combat: Rogue Drones and Sleepers. It's by far the most effective drone support skill; every other level in it is like having another drone.
It replaced a previous skill that actually gave you one extra drone in space per level, but this had some major lag issues in big fights, so it was changed to an equivalent bonus to drone damage. If you only ever train one drone support skill, make it Drone Interfacing. Drone Durability - makes your drones tougher and harder to kill. Useful if you find your drones dying quite a lot. Drone Navigation - makes your drones faster when they are using their microwarpdrive.
It doesn't affect non-MWD speed, so it doesn't affect how much damage your drones do. Teachers note in case people ask: it used to have a bug that made your drones do less damage, but this has now been fixed. Useful to get your drones places faster. Drone Sharpshooting - increases the range at which your drones can shoot effectively. Great for Sentry Drones, still useful to allow your drones to get into range faster.
Drone Avionics - it unlocks one of the drone modules the Drone Link Augmentor module , and it also gives you a bigger drone control range for all drones. We'll cover drone control range in a minute. Advanced Drone Avionics - it unlocks EWAR drones, but possibly more importantly, and it also gives you a bigger drone control range for all drones. Drone Damage Amplifier - a low-slot module introduced with the Inferno expansion, it simply increases the damage your drones deal.
Fitting more than one will suffer from stacking penalties, just like other low-slot damage modules. Very effective in specialised drone ships. Drone Link Augmentor - a high slot module, increases your drone control range by a lot. Remember that the further you send your drones, the longer they will take to get there. Drone Navigation Computer - a mid-slot module that increases the thrust gained from your drones' microwarpdrive. Because it increases thrust, instead of directly increasing speed boost, it is more effective in lighter drones.
You will gain a much bigger effect from this module for light combat drones than you will for heavy combat drones. Omnidirectional Tracking Link - a mid-slot module that increases your drones' tracking speed and optimal range. Great for sentry drones, less used for other drones although it can still add some damage, especially if you use your drones against smaller ships than intended e. These can be fit with Tracking scripts, just like turret tracking computers.
Omnidirectional Tracking Enhancer - a low-slot module introduced with the Kronos expansion, it is very similar to the Omnidirectional Tracking Link, with slightly different stats. They cannot use Tracking scripts, just like turret tracking enhancers. Drone Control Unit - a module that can only be fitted to capital ships that gives you the ability to launch one extra drone more importantly, one extra fighter or fighter-bomber in space. There are also eight different drone rigs that can be fitted to your ship with various effects on your drones.
There is a range limit to your drones. The basic drone control range is 20,m or 20km. Training both these skills to V will give you a drone control range of 60km. This is always the distance from your ship, to your drones and to your target even if you assign your drones to someone else.
If your drones are further away than this you cannot order them to engage, mine, assist or guard anything, and if the target is further away than this you cannot order your drones to engage, mine, assist or guard that target.
Remember this drone control range is only the range at which you can give orders, and that drones operate semi-autonomously. If for some reason your drones do become further away than your drone control range, they will happily continue doing what they are doing autonomously. For example, if you set your drones to attack a target that subsequently moves away, your drones will continue attacking that target even if it moves out of your drone control range.
You can order drones to return either to orbit, or to drone bay so long as they are within km of you. Once your drone s are further away than this km, you can't even do that - and if their target is destroyed or warps off then they will become abandoned, and you will have to go and get them. Watch out when setting drones to attack fast-moving targets such as interceptors. They move at extremely high speeds, which means your drones will often need to activate their microwarpdrives to catch up with them.
It appears the drones cannot activate their microwarpdrives when they are outside your drone control range not too sure of the exact range, but I assume it is your drone control range. If their target is too far away they will instead become Idle and start making their way slowly back to you, without using their microwarpdrives. With intensive drone skill training, and by fitting drone modules and rigs, you could theoretically extend your drone control range to over km.
Using non-sentry drones as extended-range snipers is not very effective, however, as it takes a lot of time for even the fastest drones to travel long distances - it would take half a minute for the speediest drones, Tech II Warriors, to reach the target at such long range.
Most drone boat pilots try to establish an effective drone control range of about km. Most drone engagements for pilots with typical drone skill levels occur between km. Sentry drones, on the other hand, benefit greatly from extended range. They have very long ranges, allowing for easy sniping. Most new players use drones in a rather ham-fisted fashion. They fly into a mission room, deploy drones, target enemies, order drones to engage, and see what happens.
This can be effective in simpler missions - but can also be a disaster in more complex situations. Understanding how to engage and control your drones effectively will maximize your chances of success - or survival. Look at your drone control window. This should be placed on your screen where it is easily accessible, especially if you are a drone boat pilot.
Many pilots put this in the lower right corner, but you can place it anywhere as long as it won't be cluttered behind your overview or other windows. To launch your drones, you need to right-click on the desired drones within the 'Drones in Bay' section of the drone window, and select 'Launch Drones'. To make launching multiple drones faster, you can add drones to groups to do this, right-click on a drone in the drone bay and select Move Drones.
Note that you cannot launch more drones than your ship bandwidth allows. To know your ship's bandwidth, right-click on your ship in space, click the "Show Info" option and select the "attributes" tab.
If you try to launch more drones than permitted for example, if you add six drones to a group and then try to launch the group you will still launch all the drones you can, and then also get an error message saying you can't launch that many in space. The 'Launch Drones' command cannot be keybound. In the upper left corner of your drone control window, you will see a square consisting of horizontal parallel lines.
Left-click on this square, and you will see the " Drone Settings " option. You will see options for Passive vs. Changing the options in this window will set the default behavior for your drones. The Passive option will keep your drones under your direct control - with this option selected, your drones won't automatically attack when you are being aggressed by another entity.
They will continue to orbit and remain idle until directed otherwise by you. If you select the Aggressive option, your drones deployed in space will engage targets by themselves if they meet these conditions:. An interesting note: Drones and "Friend or Foe" missiles use the same aggression pointer. So, whatever target your drones are attacking, either by your direction or by their own aggressive selection, any FoF missiles will go after the same target. Under the new Crimewatch system, any pilot that does the last two actions in high security space gets a SUSPECT flag, and becomes a valid target for anyone.
Be aware that if you then attack them, then you become a valid target for the aggressor, and they can fight back! Drones set to aggressive will not automatically engage a target if doing so would cause a limited engagement. Drones will only engage such a target if you explicitly order them to attack. Someone shooting your MTU would not only gain a suspect flag, but also your aggressive drones would start to shoot at them.
This was fixed in Rubicon 1. Having drones launched and set to aggressive is very important if you are engaging opponents who have jamming ECM capability. You won't be able to direct them between targets if you become jammed, but if you have them set to aggressive they will automatically attack the jamming ship anyway assuming it is within your drone control range.
The " Focus Fire " option, when selected, will direct your drones to concentrate all their fire on one target until it is destroyed, or until you direct them to engage a different target, instead of spreading their fire on multiple targets. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group.
Create a free Team What is Teams? Learn more. How do I increase the number of drones I can deploy? Ask Question. Asked 8 years, 8 months ago. Active 3 years, 6 months ago. Viewed 17k times. Improve this question. Add a comment. Active Oldest Votes.
Your ship's drone bay capacity, measured in cubic meters. As a side note, make sure you train your Drone Interfacing skill. This will double the effectiveness of your 5 drones, giving them the punch of Each Drone Control Unit enables you to control another drone. PS: My information is collected from 3rd party tools and not from in-game so there might be differences.
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