Instead of each player starting with 40 life, each team starts with a total of 60 life. Teams take their turns together, they share all phases and steps.
They attack together and block together. You can elect to attack either the opposing team as a whole or a planeswalker controlled by either opponent. After the blocks are declared and resolved as regular Magic , the creatures who are unblocked or have trample and have excess damage to deal assigns combat damage to either opponent.
The controller chooses for each creature who deals damage to which opponent. For example: the controller of an unblocked Hypnotic Specter decides which opponent takes the hit, and only that opponent is forced to discard a card at random, not both opponents.
Players lose life individually but the life loss is taken from the shared team life total. In practice, Gray Merchant of Asphodel forces your opponent team to lose life equal to twice your devotion to black, and you gain life equal to twice your devotion to black — so that card in particular is extra good! If a team is dealt 21 total commander damage from a single commander, they lose the game.
Other than life, teams share no resources between them. If an effect would cause a player to take an extra step, phase, or turn, the team gets to take an extra step, phase or turn. Be wary, this is extremely powerful in this variant, and players should probably leave their Time Warp s in the bag. Players win or lose the game together, and the win condition and lose conditions are the same as in regular EDH — with the exception that a team needs 15 poison counters to lose rather than the usual 10, and of course, teams share poison counters as well.
In addition to the above rules, the following card is banned in Constructed Two-Headed Giant tournaments:. Up until Dominaria the rule was that creatures would attack the team, rather than one of its players. From this update on, you simply attack players or planeswalkers, not the team. The only difference is that the team's life total goes down rather than the individual's. MTG Wiki Explore. Main Page All Pages.
Explore Wikis Community Central. Register Don't have an account? Two-Headed Giant. Edit this Page. Edit source History Talk 0. From the glossary of the Comprehensive Rules September 24, — Innistrad: Midnight Hunt Two-Headed Giant Variant A multiplayer variant played among two-player teams that each have a shared life total and take a simultaneous turn.
Two-Headed Giant Variant Two-Headed Giant games are played with two teams of two players each. The Two-Headed Giant variant uses the shared team turns option.
See rule Beginning of Combat Step Declare Attackers Step Declare Blockers Step Combat Damage Step End of Combat Step Ending Phase End Step Cleanup Step 6.
Spells, Abilities, and Effects Casting Spells Activating Activated Abilities Handling Triggered Abilities Handling Static Abilities Mana Abilities Loyalty Abilities Linked Abilities Resolving Spells and Abilities Effects One-Shot Effects Continuous Effects Text-Changing Effects Interaction of Continuous Effects Replacement Effects Prevention Effects Additional Rules Keyword Actions Keyword Abilities Turn-Based Actions State-Based Actions Flipping a Coin Rolling a Die Copying Objects Face-Down Spells and Permanents Split Cards Two-Headed Giant is a fun multiplayer format where two-player teams battle against one another.
Each team takes actions as a team rather than individually. There are some rules for Two-Headed Giant that differ from other multiplayer formats:.
A teams loses when their life total is 0 or less, when they accumulate fifteen or more poison counters, or when either team member is unable to draw a card from his or her deck. Damage and loss of life happens to individual players, and the effects are applied to the team's shared life total.
0コメント